WARFARE on OFP

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Re: WARFARE on OFP

Post  Zombie on Thu Sep 18, 2008 5:10 pm

click here for version 1.2...many fixes and updates

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Re: WARFARE on OFP

Post  Zombie on Tue Sep 23, 2008 5:31 pm

please try 1.3 beta 2 version and let me know of any bugs, suggestions
Code:
------------------------------------------------------------------
ReadMe text file
Created by: {USI}_Studios Author {USI}_Zombie
------------------------------------------------------------------
First edit:
1. fixed start-up error
2. fixed fast travel bug
3. added depot at Nogova airport
4. added hanger at Nogova airport
5. added depot near Mokropsy
6. resequenced starting location game logics
7. added depot at lakeside
8. added depot at Modrava
9. added depot at Trosky
10. added depot at Regina
11. added depot at Durras
12. changed west playable units to USMC Squad leader [USMCD_Soldier_SL] so players always have gps
13. added some new starting locations on "Everon"
14. changed east playable units to Squad Leader [SquadLeaderE] so players always have gps
15. added depot at Vernon
16. added depot at StPierre
17. various minor changes here and there too trivial to mention
18. updated briefing to say OFP Islands
19. set variable for longer persistant game, ai won't capture bases if no players connected
20. added an airport on Northern Malden
21. added depot near Malden Airport
22. tweaked Chapoi fast travel destination
23. added depot to LaTrinite
24. added depot on northern Malden named coast guard station
25. added NIM Dynamic weather
26. added some suprises..find them on your own!

v11
1.  Fixed fast travel bug at Franze
v12
1.  added a refuel script for supply trucks and salvage trucks
2.  added bridge script from matts warfare mission to help ai with davile bridge
3.  fixed fast travel error from Dwarden
v13
1.  fixed picture error \warfare\images\con_wall3.paa
2.  fixed fast travel bug at Kronzky
3.  removed mando hitch
4.  removed rommels
5.  removed several additional scripts I didn't recognize
6.  added resistance choppers to some towns  thanks to mankyle on bi forums
7.  added ai chopper teams thanks to mankyle





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Re: WARFARE on OFP

Post  DirTyDeeDs on Wed Sep 24, 2008 12:20 am

Sweet thanks for the 'mugombo' effort drinks

i have DLed it, should be available on the whorehouse.
server on for testing, Wednesday ArmA night tomorrow ! Twisted Evil

FYI. some interesting enhancements to WARFARE mission,via an edited version.
see thread for RBT WARFARE

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Re: WARFARE on OFP

Post  Zombie on Thu Sep 25, 2008 4:41 am

seems like the latest version is broken....halo isn't working properly? did you notice this?

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Re: WARFARE on OFP

Post  DirTyDeeDs on Thu Sep 25, 2008 9:08 am


I did notice it, I just didnt get a chance to do a bugreport yet. we saw it on Nogova. failed to use the placebo halo, died every time, no chute. In this picture, it was right after I pulled with esc, you can see the lack of parachute, but the camera angle changed like it HAD pulled.

I notied a AH-6 spawned at Placebo, dead guy nearby, I dont know if he flew or was just shot standing near, but the chopper was just barely damaged enough to be disabled.

I made a KA-50 squad in the command troops menu, the AI never purchased a vehicle. I even tried to just buy one for him, still not boarding chopper.



Also, a bad starting location on everon







wasnt all bug checking, Marine and I approach a depot at Wolle Very Happy

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Re: WARFARE on OFP

Post  Zombie on Thu Sep 25, 2008 10:46 am

k, I'll get to work on it...somehow I broke the halo confused

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Re: WARFARE on OFP

Post  Zombie on Thu Sep 25, 2008 2:21 pm

ok, halo fixed...I think

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