ArmA Mark 2 by Binkster

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ArmA Mark 2 by Binkster

Post  DirTyDeeDs on Thu Jun 04, 2009 5:04 pm

This is an old mission from Toadlife from back in the OFP days. All scripting and idea's are his. Mr. Burns Converted this over to ArmA and now I converted to ArmA2 with a few small changes.

For those who did not use this in ArmA, this little mission will give us a good idea on which systems run ArmA2 the best.

I suggest a standard on settings
Everything on Normal and Fillrate should be 100%. View distance doesnt matter since the mission will automatically set this.

First You should Post specs You can just copy and paste what I have and place your own specs. I only think CPU, Ram, GPU, and the operating system is important we can leave the rest out.

If you want to try it on High as well go ahead and post the settings and scores.

I suggest posting a screenshot of your score to prove your scores.

Download

Texture Detail - Normal
Anisotropic Filtering - Normal
Terrain Detail - Normal
Objects Detail - Normal
Shadow Detail - Normal
PostProcess Effects- Low

Cpu - Q6600 OC (3.0ghz)
Ram - CORSAIR Dominator 2GB DDR2 1066
GPU - Evga GTX285
OS - Vista
Resolution - 1680 x 1050

Normal Score - 2951


Last edited by DirTyDeeDs on Tue Jul 13, 2010 5:45 pm; edited 3 times in total

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ArmA Mark 2 spreadsheet of results

Post  DirTyDeeDs on Tue Jun 09, 2009 2:39 am


click for larger Rolling Eyes

ArmA Mark 2 spreadsheet of results . very interesting.
I have learned that the ArmA Mark2 score is an average frame rate multiplied by 100.
with that knowledge, I am going to strive to get at least 3000 score for my system, so an average of 30 fps.
looking at others results, I see that I will need my Core2Duo E7400 CPU ( 2.8 ) and I will try to buy the GTX 260-216 GPU.
I plan to O.C. my CPU from 2.8 to (hopefully) 3.4
I am confident if I do these things I will achieve my goal.
Making comparisons on the spreadsheet and taking a guess, I bet my score can reach 4000!
I will let you know my game performance in a couple of weeks.

*edit* I suspect based on BIS forum posts and info in the spreadsheet that SLI is not working as it should in ArmA2.
Im sure they will address it in a future patch.

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Re: ArmA Mark 2 by Binkster

Post  DirTyDeeDs on Tue Jun 09, 2009 2:35 pm

BUT it seems the Micro AI is VERY CPU intensive and in some scenarios (lots of AI + Urban combat) the game stutters in SP on my Q6600 2,4Ghz... so beware...

I think 3Ghz is a Must... Dual or Quad.


SOURCE

Neutral

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upgraded CPU from e6600 to e7400

Post  DirTyDeeDs on Sun Jun 14, 2009 12:01 am



yess! cheers

now for o.c. dirol


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Re: ArmA Mark 2 by Binkster

Post  DirTyDeeDs on Mon Jun 29, 2009 9:47 pm



XP os

Intel C2D e7400 @ 3.2
Asus P5N32-SLI Premium
Corsair XMS2 pc6400 4Gb
BFG GTX 275 oc
74 Gb Western Digital HDD
700 watt ThermalTake psu
X-Fi Xtreme Gamer

driver v. 185.85

I use shortcut parameter -maxmem=2047

all settings normal but for post processing, low
1280x1024



settings same as above but I used driver v. 186

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Re: ArmA Mark 2 by Binkster

Post  DirTyDeeDs on Fri Sep 18, 2009 2:47 pm


default benchmark settings: all normal, post processing low



my rig , image is link Rolling Eyes

xp 32
1600x900 resolution
gfx driver 190.38

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