WARFARE on OFP

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Post  Zombie on Sun Aug 24, 2008 11:36 am

click here for the thread about playing warfare on ofp islands. I have them downloaded, will try it out soon

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Post  Zombie on Sun Aug 24, 2008 1:06 pm

I have tried it and it looks pretty good....warfare could last for days as it's spread over the 3 main islands!!!!

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Post  DirTyDeeDs on Sun Aug 24, 2008 2:37 pm

I already have that ACE island pack! Now I will have a fun mission to try! Twisted Evil

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Post  Zombie on Sun Aug 24, 2008 3:38 pm

the islands are pretty well done too...'cept Kol looks lunar! Have you figured out how to use the different textures?

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Post  Zombie on Mon Aug 25, 2008 8:20 pm

mission has been updated with the fixes that Zig suggested...click here for latest version!

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Post  Zombie on Tue Aug 26, 2008 8:10 pm

check the links above for a new version of this mission...now with Kolgujev capturable areas....with tributes to the giants of OFP/ARMA!

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Post  DirTyDeeDs on Tue Aug 26, 2008 10:17 pm

WARFARE on OFP Placeb10 lol!

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Post  Zombie on Mon Sep 01, 2008 1:22 pm

we have been having the attached error...I am posting it on bi forums to get some help.

WARFARE on OFP Warfar10

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Post  Zombie on Wed Sep 10, 2008 9:45 am

latest edit of warfare ofp islands...with Nim Dynamic weather!

DownLoad Here

changelog:

Code:
ReadMe text file
Created by: {USI}_Studios Author {USI}_Zombie
------------------------------------------------------------------
First edit:
1. fixed start-up error
2. fixed fast travel bug
3. added depot at Nogova airport
4. added hanger at Nogova airport
5. added depot near Mokropsy
6. resequenced starting location game logics
7. added depot at lakeside
8. added depot at Modrava
9. added depot at Trosky
10. added depot at Regina
11. added depot at Durras
12. changed west playable units to USMC Squad leader [USMCD_Soldier_SL] so players always have gps
13. added some new starting locations on "Everon"
14. changed east playable units to Squad Leader [SquadLeaderE] so players always have gps
15. added depot at Vernon
16. added depot at StPierre
17. various minor changes here and there too trivial to mention
18. updated briefing to say OFP Islands
19. set variable for longer persistant game, ai won't capture bases if no players connected
20. added an airport on Northern Malden
21. added depot near Malden Airport
22. tweaked Chapoi fast travel destination
23. added depot to LaTrinite
24. added depot on northern Malden named coast guard station
25. added NIM Dynamic weather
26. added some suprises..find them on your own!



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Post  Zombie on Thu Sep 11, 2008 10:35 pm

click here for the latest edition with a couple bugfixes

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Post  tycam90 on Sun Sep 14, 2008 5:17 pm

When i try to extract files.. it says i cant.. i dont have the appropriate file.. Someone help??

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Post  Zombie on Sun Sep 14, 2008 7:56 pm

tycam90 wrote:When i try to extract files.. it says i cant.. i dont have the appropriate file.. Someone help??

you need a special tool to extract the files, but you don't NEED to extract them unless you are going to edit them

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Post  DirTyDeeDs on Sun Sep 14, 2008 10:47 pm

you dont need the mission tyler, just load it from the server when you join. geek

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WARFARE on OFP Empty WARFARE - AI using Air units?

Post  DirTyDeeDs on Mon Sep 15, 2008 9:24 pm

AI using Air units?

see this thread if you are interested in seeing the ai build and use choppers in WARFARE

o great thanks - Just testing this and it works:-) I have lowered the prices and they are pumping out ah-1's. Its great tho swarms of them flying about its like apocalypse now. Thanks for this.
twitch

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Post  Zombie on Mon Sep 15, 2008 11:29 pm

DirTyDeeDs wrote:AI using Air units?

see this thread if you are interested in seeing the ai build and use choppers in WARFARE

o great thanks - Just testing this and it works:-) I have lowered the prices and they are pumping out ah-1's. Its great tho swarms of them flying about its like apocalypse now. Thanks for this.
twitch

when I have time to get my brain around this I will incorporate it

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Post  Zombie on Thu Sep 18, 2008 9:10 pm

click here for version 1.2...many fixes and updates

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Post  Zombie on Tue Sep 23, 2008 9:31 pm

please try 1.3 beta 2 version and let me know of any bugs, suggestions
Code:
------------------------------------------------------------------
ReadMe text file
Created by: {USI}_Studios Author {USI}_Zombie
------------------------------------------------------------------
First edit:
1. fixed start-up error
2. fixed fast travel bug
3. added depot at Nogova airport
4. added hanger at Nogova airport
5. added depot near Mokropsy
6. resequenced starting location game logics
7. added depot at lakeside
8. added depot at Modrava
9. added depot at Trosky
10. added depot at Regina
11. added depot at Durras
12. changed west playable units to USMC Squad leader [USMCD_Soldier_SL] so players always have gps
13. added some new starting locations on "Everon"
14. changed east playable units to Squad Leader [SquadLeaderE] so players always have gps
15. added depot at Vernon
16. added depot at StPierre
17. various minor changes here and there too trivial to mention
18. updated briefing to say OFP Islands
19. set variable for longer persistant game, ai won't capture bases if no players connected
20. added an airport on Northern Malden
21. added depot near Malden Airport
22. tweaked Chapoi fast travel destination
23. added depot to LaTrinite
24. added depot on northern Malden named coast guard station
25. added NIM Dynamic weather
26. added some suprises..find them on your own!

v11
1.  Fixed fast travel bug at Franze
v12
1.  added a refuel script for supply trucks and salvage trucks
2.  added bridge script from matts warfare mission to help ai with davile bridge
3.  fixed fast travel error from Dwarden
v13
1.  fixed picture error \warfare\images\con_wall3.paa
2.  fixed fast travel bug at Kronzky
3.  removed mando hitch
4.  removed rommels
5.  removed several additional scripts I didn't recognize
6.  added resistance choppers to some towns  thanks to mankyle on bi forums
7.  added ai chopper teams thanks to mankyle





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Post  DirTyDeeDs on Wed Sep 24, 2008 4:20 am

Sweet thanks for the 'mugombo' effort drinks

i have DLed it, should be available on the whorehouse.
server on for testing, Wednesday ArmA night tomorrow ! Twisted Evil

FYI. some interesting enhancements to WARFARE mission,via an edited version.
see thread for RBT WARFARE
WARFARE on OFP Warfarerbt

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Post  Zombie on Thu Sep 25, 2008 8:41 am

seems like the latest version is broken....halo isn't working properly? did you notice this?

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Post  DirTyDeeDs on Thu Sep 25, 2008 1:08 pm

WARFARE on OFP After_10
I did notice it, I just didnt get a chance to do a bugreport yet. we saw it on Nogova. failed to use the placebo halo, died every time, no chute. In this picture, it was right after I pulled with esc, you can see the lack of parachute, but the camera angle changed like it HAD pulled.

I notied a AH-6 spawned at Placebo, dead guy nearby, I dont know if he flew or was just shot standing near, but the chopper was just barely damaged enough to be disabled.

I made a KA-50 squad in the command troops menu, the AI never purchased a vehicle. I even tried to just buy one for him, still not boarding chopper.



Also, a bad starting location on everon
WARFARE on OFP Bad_st10

WARFARE on OFP Bad_st11



WARFARE on OFP Approa10
wasnt all bug checking, Marine and I approach a depot at Wolle Very Happy

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Post  Zombie on Thu Sep 25, 2008 2:46 pm

k, I'll get to work on it...somehow I broke the halo confused

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Post  Zombie on Thu Sep 25, 2008 6:21 pm

ok, halo fixed...I think

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