OFP 2 Dragon Rising
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OFP 2 Dragon Rising
The game is out now. image above is direct link to CM forums - OFPDR section
Taking gamers as close to war as they’ll ever want to get, Operation Flashpoint 2: Dragon Rising is the much anticipated return of the genre-defining military conflict simulator.
Players will experience the intensity, diversity and claustrophobia of a modern conflict from the unique perspectives of an infantry marine, a helicopter pilot, a Special Forces officer or a tank commander, each engaged against the full force of the Chinese PLA on a scale never previously experienced in a military action title.
KEY FEATURES:
Freedom of Play – Operation Flashpoint 2 will give players the freedom to handle military crisis situations on their initiative. Unscripted missions will task players with real objectives, such as laying down covering fire, covering a friendly unit’s retreat or conducting short-range recon patrol. Once players have completed the campaign, a Mission Editor enables gamers to create their own single player and multiplayer missions.
Players will command and control a wide variety of multi-component, multi-weapon vehicles, including tanks, infantry fighting vehicles, APCs, attack and utility helicopters. The character damage system authentically depicts the terrible wounds and injury from modern weapons to communicate the reality of combat.
Platoon-Based Combat - As an epic campaign weaves the narrative, players will fight as infantry soldiers in battle, drive tanks in armored assaults, pilot helicopters in air strikes, and infiltrate the enemy in covert special operations utilizing a wide variety of realistic military weapons from knives and rifles to machine guns, grenade launchers and laser designators for air strikes.
Redefines the Size of Battle - Immense play areas of more than 135 square miles give players a multitude of tactical decisions on how to best accomplish missions. Densely packed with environment detail and objects, valleys, mountains, coastlines, towns, villages and industrial complexes all combine to deliver a rich and challenging tactical environment. The world is persistent, so that buildings destroyed in one campaign mission will be destroyed in the next.
Release Date: 2009.
dcc2- Guest
Re: OFP 2 Dragon Rising
2009 Is The Year... Of The Military Sim
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OFP 2 vs. ARMA 2
Love your war brutal and realistic? 2009 is your year. Two open-world soldier simulations are coming, both of them with serious heritage.
The first is ArmA 2, a sequel built by the military nuts that created the greatest soldier sim ever in Operation Flashpoint, Bohemia Interactive. They're obsessive on detail but light on polish, as their last game, the first Armed Assault, showed. Fixing this should be their first priority.
The second sim is Operation Flashpoint 2. A new team, working to produce a game with the same relentless detail, but with a modern level of style.
Both games are real contenders: expect to spend much of 2009 stalking through bushes for the perfect sniper shot.
OPERATION FLASHPOINT 2
Why does the game's setting matter?
It's a real island, Skira, which lies to the northwest of Japan and is thought to house massive oil reserves. Both China and Russia claim it, but China's invaded, so Russia's gone running to NATO and the US has come sprinting towards the oil.
How big is it?
Skira encompasses 220km2 of varied landscape, with towns, forests, valleys, industrial complexes, mountains, swamps, beaches and even a looming volcano. Don't fret. According to the most recent surveys, it's dormant.
How real is it?
Skira exists, but it just isn't sexy enough. Codemasters found a similar island - Kiska - and modelled that instead. Ballistics are realistic, injuries are fierce and environmental damage, like Cliff Richard, is catastrophic and persistent.
How obsessed are they?
Very. Codemasters have 70 artists just for weapons and vehicles, while two full-time researchers whip reality into every crevice. Missions are based on actual US wargames and even the AI 'knows' the reality-based tactical playbook.
Can we all join in?
Multiplayer modes include a co-op option, most likely for the entire campaign, while a mission editor is joined by an AI playbook editor to allow for some major online customisation. Expect more announcements over the coming months.
ARMA 2
Why does the game's setting matter?
Chernarus was once part of the USSR but it's been re-taken from the pro-Western government by Communist-nationalist types after a long and bloody civil war. Again, it's a real-life political powder keg/flashpoint/shitstorm.
How big is it?
At 225km2, Chernarus is five square kilometres bigger than Skira. Have that!
How real is it?
Though a fictional country, Chernarus is also modelled exactingly on real terrain from satellite imagery. It has dynamic time and weather, plus wind deflection and accurate material penetration. It also has civilian and even wildlife populations.
How obsessed are they?
Unbelievably, as you'd expect from the creators of the first Flashpoint. Killing civilians increases support for guerrillas, you get 73 weapon and 167 vehicle types and enemy AI offers striking realism without any scripting or waypoints.
Can we all join in?
ArmA 2 already has a thriving multiplayer scene for hardcore simmers. Bohemia Interactive promise 'multiple' modes and persistent battles for the sequel, with the potential to host 100-plus players, and a mission editor.
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From OFP2 forums.. I dont know how reliable this info is.
Last time we checked they where prealpha around 4 months ago. If production is correct, they should be entering beta around now as early release is 2 months off and it takes about that much time just to get printed copies made and shipped. seeing how they want a world wide same day launch, and it takes about 8 weeks (2 months) to ship anything across to north America or to/from china.
------------
Other release date info.. Again, dont know how reliable.
Operation Flashpoint 2: Dragon Rising releasing 27 march
---
OFP 2 vs. ARMA 2
Love your war brutal and realistic? 2009 is your year. Two open-world soldier simulations are coming, both of them with serious heritage.
The first is ArmA 2, a sequel built by the military nuts that created the greatest soldier sim ever in Operation Flashpoint, Bohemia Interactive. They're obsessive on detail but light on polish, as their last game, the first Armed Assault, showed. Fixing this should be their first priority.
The second sim is Operation Flashpoint 2. A new team, working to produce a game with the same relentless detail, but with a modern level of style.
Both games are real contenders: expect to spend much of 2009 stalking through bushes for the perfect sniper shot.
OPERATION FLASHPOINT 2
Why does the game's setting matter?
It's a real island, Skira, which lies to the northwest of Japan and is thought to house massive oil reserves. Both China and Russia claim it, but China's invaded, so Russia's gone running to NATO and the US has come sprinting towards the oil.
How big is it?
Skira encompasses 220km2 of varied landscape, with towns, forests, valleys, industrial complexes, mountains, swamps, beaches and even a looming volcano. Don't fret. According to the most recent surveys, it's dormant.
How real is it?
Skira exists, but it just isn't sexy enough. Codemasters found a similar island - Kiska - and modelled that instead. Ballistics are realistic, injuries are fierce and environmental damage, like Cliff Richard, is catastrophic and persistent.
How obsessed are they?
Very. Codemasters have 70 artists just for weapons and vehicles, while two full-time researchers whip reality into every crevice. Missions are based on actual US wargames and even the AI 'knows' the reality-based tactical playbook.
Can we all join in?
Multiplayer modes include a co-op option, most likely for the entire campaign, while a mission editor is joined by an AI playbook editor to allow for some major online customisation. Expect more announcements over the coming months.
ARMA 2
Why does the game's setting matter?
Chernarus was once part of the USSR but it's been re-taken from the pro-Western government by Communist-nationalist types after a long and bloody civil war. Again, it's a real-life political powder keg/flashpoint/shitstorm.
How big is it?
At 225km2, Chernarus is five square kilometres bigger than Skira. Have that!
How real is it?
Though a fictional country, Chernarus is also modelled exactingly on real terrain from satellite imagery. It has dynamic time and weather, plus wind deflection and accurate material penetration. It also has civilian and even wildlife populations.
How obsessed are they?
Unbelievably, as you'd expect from the creators of the first Flashpoint. Killing civilians increases support for guerrillas, you get 73 weapon and 167 vehicle types and enemy AI offers striking realism without any scripting or waypoints.
Can we all join in?
ArmA 2 already has a thriving multiplayer scene for hardcore simmers. Bohemia Interactive promise 'multiple' modes and persistent battles for the sequel, with the potential to host 100-plus players, and a mission editor.
------------
From OFP2 forums.. I dont know how reliable this info is.
Last time we checked they where prealpha around 4 months ago. If production is correct, they should be entering beta around now as early release is 2 months off and it takes about that much time just to get printed copies made and shipped. seeing how they want a world wide same day launch, and it takes about 8 weeks (2 months) to ship anything across to north America or to/from china.
------------
Other release date info.. Again, dont know how reliable.
Operation Flashpoint 2: Dragon Rising releasing 27 march
DCC- Guest
Re: OFP 2 Dragon Rising
cmon, where is the convincing argument that ppl should buy this game?
apparently only those not willing to post here could make it. shame. and fail.
apparently only those not willing to post here could make it. shame. and fail.
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