WARFARE on OFP
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United States Intelligence :: Games :: ArmA 2 :: Armed Assault :: Missions
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WARFARE on OFP
click here for the thread about playing warfare on ofp islands. I have them downloaded, will try it out soon
Re: WARFARE on OFP
I have tried it and it looks pretty good....warfare could last for days as it's spread over the 3 main islands!!!!
Re: WARFARE on OFP
the islands are pretty well done too...'cept Kol looks lunar! Have you figured out how to use the different textures?
Re: WARFARE on OFP
mission has been updated with the fixes that Zig suggested...click here for latest version!
Re: WARFARE on OFP
check the links above for a new version of this mission...now with Kolgujev capturable areas....with tributes to the giants of OFP/ARMA!
Re: WARFARE on OFP
latest edit of warfare ofp islands...with Nim Dynamic weather!
DownLoad Here
changelog:
DownLoad Here
changelog:
- Code:
ReadMe text file
Created by: {USI}_Studios Author {USI}_Zombie
------------------------------------------------------------------
First edit:
1. fixed start-up error
2. fixed fast travel bug
3. added depot at Nogova airport
4. added hanger at Nogova airport
5. added depot near Mokropsy
6. resequenced starting location game logics
7. added depot at lakeside
8. added depot at Modrava
9. added depot at Trosky
10. added depot at Regina
11. added depot at Durras
12. changed west playable units to USMC Squad leader [USMCD_Soldier_SL] so players always have gps
13. added some new starting locations on "Everon"
14. changed east playable units to Squad Leader [SquadLeaderE] so players always have gps
15. added depot at Vernon
16. added depot at StPierre
17. various minor changes here and there too trivial to mention
18. updated briefing to say OFP Islands
19. set variable for longer persistant game, ai won't capture bases if no players connected
20. added an airport on Northern Malden
21. added depot near Malden Airport
22. tweaked Chapoi fast travel destination
23. added depot to LaTrinite
24. added depot on northern Malden named coast guard station
25. added NIM Dynamic weather
26. added some suprises..find them on your own!
Re: WARFARE on OFP
When i try to extract files.. it says i cant.. i dont have the appropriate file.. Someone help??
Re: WARFARE on OFP
tycam90 wrote:When i try to extract files.. it says i cant.. i dont have the appropriate file.. Someone help??
you need a special tool to extract the files, but you don't NEED to extract them unless you are going to edit them
WARFARE - AI using Air units?
AI using Air units?
see this thread if you are interested in seeing the ai build and use choppers in WARFARE
see this thread if you are interested in seeing the ai build and use choppers in WARFARE
o great thanks - Just testing this and it works:-) I have lowered the prices and they are pumping out ah-1's. Its great tho swarms of them flying about its like apocalypse now. Thanks for this.
Re: WARFARE on OFP
DirTyDeeDs wrote:AI using Air units?
see this thread if you are interested in seeing the ai build and use choppers in WARFAREo great thanks - Just testing this and it works:-) I have lowered the prices and they are pumping out ah-1's. Its great tho swarms of them flying about its like apocalypse now. Thanks for this.
when I have time to get my brain around this I will incorporate it
Re: WARFARE on OFP
please try 1.3 beta 2 version and let me know of any bugs, suggestions
- Code:
------------------------------------------------------------------
ReadMe text file
Created by: {USI}_Studios Author {USI}_Zombie
------------------------------------------------------------------
First edit:
1. fixed start-up error
2. fixed fast travel bug
3. added depot at Nogova airport
4. added hanger at Nogova airport
5. added depot near Mokropsy
6. resequenced starting location game logics
7. added depot at lakeside
8. added depot at Modrava
9. added depot at Trosky
10. added depot at Regina
11. added depot at Durras
12. changed west playable units to USMC Squad leader [USMCD_Soldier_SL] so players always have gps
13. added some new starting locations on "Everon"
14. changed east playable units to Squad Leader [SquadLeaderE] so players always have gps
15. added depot at Vernon
16. added depot at StPierre
17. various minor changes here and there too trivial to mention
18. updated briefing to say OFP Islands
19. set variable for longer persistant game, ai won't capture bases if no players connected
20. added an airport on Northern Malden
21. added depot near Malden Airport
22. tweaked Chapoi fast travel destination
23. added depot to LaTrinite
24. added depot on northern Malden named coast guard station
25. added NIM Dynamic weather
26. added some suprises..find them on your own!
v11
1. Fixed fast travel bug at Franze
v12
1. added a refuel script for supply trucks and salvage trucks
2. added bridge script from matts warfare mission to help ai with davile bridge
3. fixed fast travel error from Dwarden
v13
1. fixed picture error \warfare\images\con_wall3.paa
2. fixed fast travel bug at Kronzky
3. removed mando hitch
4. removed rommels
5. removed several additional scripts I didn't recognize
6. added resistance choppers to some towns thanks to mankyle on bi forums
7. added ai chopper teams thanks to mankyle
Re: WARFARE on OFP
Sweet thanks for the 'mugombo' effort
i have DLed it, should be available on the whorehouse.
server on for testing, Wednesday ArmA night tomorrow !
FYI. some interesting enhancements to WARFARE mission,via an edited version.
see thread for RBT WARFARE
i have DLed it, should be available on the whorehouse.
server on for testing, Wednesday ArmA night tomorrow !
FYI. some interesting enhancements to WARFARE mission,via an edited version.
see thread for RBT WARFARE
Re: WARFARE on OFP
seems like the latest version is broken....halo isn't working properly? did you notice this?
Re: WARFARE on OFP
I did notice it, I just didnt get a chance to do a bugreport yet. we saw it on Nogova. failed to use the placebo halo, died every time, no chute. In this picture, it was right after I pulled with esc, you can see the lack of parachute, but the camera angle changed like it HAD pulled.
I notied a AH-6 spawned at Placebo, dead guy nearby, I dont know if he flew or was just shot standing near, but the chopper was just barely damaged enough to be disabled.
I made a KA-50 squad in the command troops menu, the AI never purchased a vehicle. I even tried to just buy one for him, still not boarding chopper.
Also, a bad starting location on everon
wasnt all bug checking, Marine and I approach a depot at Wolle
United States Intelligence :: Games :: ArmA 2 :: Armed Assault :: Missions
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